This gameplay puzzles were fun to create. Player jump a sequence of animated stone blocks with the status interacting base on where you land the jump. In these three similar rooms I was responsible for modeling the environments base on concepts and interpretation of design block out, layout, set dressing, collision.
Texture: Matthew Trevelyan Johns https://www.artstation.com/artwork/RdkdA
Lighting: Gabe Betancourt https://www.artstation.com/gabearts
Fx: Elaine Kubik
Design: Ray Almaden
Naughty Dog production is a team effort and required multiple departments to design and created all areas.